21/01/2012

WaterGun - January 20

   Meeting at WaterGun association on this Friday evening, to test our lists planned for the WTF 2 (WaterGun TOurnament Fever). We play a classical annihilation battle.

Hello, anybody in there?
   My adversary plays a daemons list, Nurgle monotheist. Having the initiative, the first turn is short: not  adversary.

The second round doesn't present much more interest: the large troops remain in reserve. Sections of Plague Bearers and Nurglings invade… the ruins. Only two Beasts of Nurgle get in combat position against my five scouts.

   The second round starts with… all the second part of the Nurgle army landing in the table!

  I must deal with two daemons Princes, a Soul Crusher and Great Immonde. The few losses wiped by shooting the units in the ruins don't compensate for this massive monstrous reinforcements arrival.

  Neron the Ironclad Dreadnought will charge the  Soul Crusher and fail at breaking it. Seems that I have more than one "one" face on my dices.
And they shall know ni fear...
  After the destruction of my all new Land raider Crusader, surviving Doom Angels heroically charge the daemon Prince. He will kill all the terminators with a little help from the and the Plague Bearers and their hero on palaquin.

  In conclusion, I would say that thougness 5 combined with the Feel No Pain rule, is a pain to the *ss. (it's ok, it's Nurgle)

2 comments:

  1. Bad luck dude, beautiful looking armies though which always makes for a good game!

    I've never had to play Daemons bt I can imagine that the deep striking reserve waves would be tough to overcome.

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  2. When you play with armies good to look at, it's half a victory ^^

    And deep strike in deamons armies is a hell when all the army is on the table on the second turn.
    And I forgot to give him the initiative. (bad bad mistake!)

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