25/09/2011
Challenge of the End of the world: back 2 work
Labels:
40k,
Apocalypse,
Dark Angels,
Dreadnought,
Elite,
Fast Attack,
Forge World,
Games Workshop,
Heavy Support,
HQ,
Ironclad,
Predator,
Rhino,
Scouts,
Space Marines,
Terminator,
Transport,
Troops,
WiP
18/09/2011
Dark Angels on an Hexagon
To create a campaign at the WaterGun association, we used
the box Planetary Empires, quite practical to create a clean and
readable chart.
And here a close view of my Dark Angels base, worked from
a great number of bitz, it seems to be conquered of brave fight on Eldars…
| Base Dark Angels |
12/09/2011
[Transport] Land Raider Crusader WiP
I know, I'm late. But I wanted to present you a finished WiP of my Land Raider Crusader.
I took my inspiration from [damn! lost the www adress]. It gave me the idee for Forge World the multi-melta turret. Lot of work to make it fit but it has such an awesome look...
Can't wait to paint it!
05/09/2011
All is in the details
Since 198*, I wanted to create an army of Space Marines Dark Angels or one of the successors chapters. Meanwhile, I started in 1989 a comic strips collection, collection which still continues today and largely exceeds 2500 albums.
When I started to paint figurines, it was with Warhammer Battle orks. Then Chaos Space Marines,
Nécron, Tau and finally Ogres Kingdoms followed one another on my bench.
Dark Angels hadn't the honors of the bench before 2008. Some
small material difficulties delayed the creation of this army. To start
with famous Games Workshop's Dark Angel Green, a horror to be worked
(put three layers at least to have a good color). Moreover, I wasn't satisfied with
this color: I needed a more khaki green.
Fortunately, Games Workshop created the Fondation paintings collection.
The painter's Graal: a covering paint, with particular colours, including the famous Orkhide Shade. A yellower green than the Dark Angel Green? I finally
can begin my Space Marines army!
And since 2008, my Doom Angels army grows, and grows, and grows… because it's the only army I'm working on today. I ceased painting other armies and playing with other games than Warhammer
40,000. Add to that one hour of painting per day minimum and you'll
understand that it advances quickly.
But as my army advanced, I realized that something didn't do it. I missed with this army the small detail which makes "tilt" in the eye of
someone which looks at it (and incidentally judge it). One calls that "the WOW! effect"… and my army didn't have it.
The catch came this week, when I was painting a new scout sergeant.
| On the left, the old color scheme - On the right, the new one |
The differences aren't obvious, but here they are:
- The armour highlights aren't in Knarloc Green any more but in Rotting Flesh. This change gives the same effect as on the DeathWatch Terminator armour painted in May 2010.
- Weapons and shoulder pads receive an additional highlight in Blazing Orange, which allows me to reinforce the relief.
- Base edges are now painted in Khemri Brown.
- The faces are more worked. Thanks to the Tours painting class carried out under the direction of Mohand who I will never thank enough for his councils.
All I have to do now is working on the weathring with pigments
and my Dark Angels army will be fine.
29/08/2011
[HQ] Forge Master
It took me a very long time to get the Doom Angels' Forge Master ready.
The mini preparation was long. In 2009, Finecast minis didn't exist and particular models where made in white metal, not plastic. And when you had it all shiny and ready, it was time to take the drill and prepare the four backpack arms to stay in place. Gluing ins't enough when you want to have a good and strong result.
Then after having my Forge Master full painted, I stopped. I wasn't satisfied with the base. It was empty and too classic.
After one complete month, I fouded the solution. I completly destroyed a square base from a Cities of Death set, cutted it in three parts. After that, I painted servo-skulls and an Empire General's chérubin.
I setted them on black painted wires to make them "fly"... et voilà:
Labels:
40k,
Dark Angels,
Games Workshop,
HQ,
Painting Tips,
Techmarine
22/08/2011
Red's Corps
Today, I'd like to intriduce the blog from somebody who completely changed my perception of mini's weathring process.
![]() |
| Red's Vindicator |
Maybe did you already have seen his Red Scorpions army, on Games Workshop or World Forging websites.
But did you know that before presenting figurines with such an impact, those weren't so amazing?
The proof in this post.
I recommend the Red Corps blog, first blog on Red Scorpions, with photographs which abound of ideas and of provided articles.
16/08/2011
Raven Guard - Rhino-Razorback
![]() |
| Raven Guard Rhino |
When a friend of mine told me he was planning to paint a rhino/razorback for his Raven Guard army, I immediatly asked him if I could paint it for free... just for the pleasure to have the Forge World parts he bought under my brush.
I started with the rhino version, equiped with a hunter-killer missile and a dozer blade. I had to make some minor modifications to the Raven Guard rhino doors but, all in all, this kit fitted well.
I decided to paint it in a "by the book" codex version, with white doors and the rest in Chaos Black.
![]() |
| Raven Guard Razorback |
After the rhino, the razorback with twin lascans. I just had to remove the rhino roof and change it with the razorback one. the missile swapped with an optic device.
All the highlights were made in Space Wolf Grey. This gives a better result than the Skull White or Codex Grey solution.
The weathering and the battle damage had to be lighter than on my own vehicules. (damned!) This is why instead of the drill and the file, I used blister foam to add some weathring...
Subscribe to:
Posts (Atom)



