15/05/2011

Saumur - Mai 07 & 08

   For the second year, the Full Métal tournament took place in Tank Museum of Saumur. This tournament is in a traditional format (1500 pts, refusal of list, painting and compo notation) proceeds within a framework which is it much less.
   Nothing such as playing war with a tank of 100t out of psychological support in your back.

The list:
HQ - Archiblad (Archivist) with Machine Curse and Force dome.
Troops - 2x 10 SM (flamer, melta, laser and missile), 5 scouts (powa glove, snipers, missile).
Elite - 5 stern guards(glove, combi-plasma), Gaïus (Ironclad Dread)
Fast attack- 5 SM (glove, plasma pistol), Land Speeder with double heavy-bolter
Heavy Support - Whirlwind, Predator Destructor.

I getted a 5 on 6 for composition. This list isn't effective, but that I start to control it.


First part: Tornado and it's Catachan GI 

Guys? We have intruders...
   Fog of war and table quarter. Following a mistake in interpretation of the famous fog of war, we placed the whole of the units which we cannot align with the first turn… in reserve!

   Very pleasant game. We did not cease making the jackass, more occupied commenting on the actions of the units than to play.

   Tornado is a specialist in the reserve (Psycho=+1 on the reserve arrival), not me. My units arriving at the account-drop, I took death...



Second part: Merry and its Tyranids 

   We play a scenario with moving objectives. Following a mistake in interpretation, Merry advances its troops towards me while the objective leaves on the right. Damned! He will pass the remainder of the game  to be run after… without never catching up with it.

   Big fun when five raveners charged five scouts (sergeant equiped with a powa-glove). One fight later, the last ravener flees!

   Victoy of the Doom Angels.


Third part: Tunio and its Necrons 

   Locations conquest scénario, with KP in secondary objective. Knowing that he plays 4x10 warriors, it's gonna be difficult.

   Not having the initiative, I'm facing a big rampage during three first turns. Boltgun shells are made of rubber, grenades are plaster ones and the artillery unearths the moles! Even Gaïus (Dreadnought Ironclad) fightiing the Monolyte doesn'tdo anything... Only Archibald (Archivist) immobilizes the Necron pyramid.

   Fourth turn. Gaïus has just killed the Necron Lord in close combat. He didn't be back... No more resurrection sphere! I start to counter-attack.

Fifth turn: Gaïus, very happy, finally explodes this $+1% of monolith! I throw my last forces in the battle to tear off the null. Bonus: I have the secondary objective!

   Undoubtedly the most difficult part more that I ever played to date. Tunio knows its army on the end of the fingers and pushed me in my last cuttings off.

[Night]

Fourth part: ??? and its Black Templars 


   Marine vs Marine. The game's gonna be bloody!

    We play a variation of the Touch Down scenario. Ten objectives on the table, any unit on foot can take it while passing above. The unit has to be destroyed if you want to get the objective.

   Attacks and counter-attacks follow one another, neither do we want to lose. It ends up with the Black Templars having an objective moreover than me.

   A good game, with a good guy.


Fifth part: *** and his/her Sisters of Battle 

   Deployment zones in diagonal and conquest of 6th of table. He plays five troops of 10 sistas (melta and flamer) in rhino accompanied by two rocket launchers. Aoutch…

   I take death during all the game, a special point of the scenario depriving to me of my archivist and a half section.

   It should be noted that, strongly scalded by its preceding experiments in tournament, my adversary does not cease checking the positioning of the gauges, the distances and displacements. I know, it is human. But frankly, that's boring.

   Ze positive point of the game: for its last participation in tournament, Gaïus makes the vacuum around him, conqueror of “its” 6th of table. I lose, on an error of redeployment which costs me the null. 

Conclusion 
   A very sympathetic tournament, with an exceptional framework and a strong presence of associations the gurineux one: WaterGun (10 members), Cromlek'h (6 members) and the Angers Team(4 members). I finished 4th in painting, 27e on 40 with general classification and set out again with one limps of Playmobils. It should be noted that WaterGun finishes 1st, 2nd, 3rd and 4th places in painting.
   Change of format announced for the next year, therefore wait' N see.

PS: I don't have pictures for the End Of The World Challenge. Real Life problems...

06/05/2011

[Transport] Rhino

   The first vehicule I painted for my Doom Angels was a Rhino.

    Rhinos have a large and flat top. Which is perfect when you want to paint a symbol or an icon.

   First step to paint a freehand is to prepare your drawing with some Space Wolf Grey paint.
   I don't use this color and it's perfect when you want to put some Fondation color on it: it doesn't appear anymore.
   Paint your icon/symbol/whatever you want.

   Then, you can start the big painting work, and finish the completions on your free hand.

    I chosed to add painting an real damages to the rhino. I can't stand the "out-of-factory" painting work. I need my vehicules to suffer on the battlefield!

    As you can see on the front, I pacaed a Dark Angel symbol on the left. It will be replaced by an icon from the Drop Pod set on next vehicules (I hadn't one already).

   The left door is a Forge World one, the pther parts of the set will be used on a Razorback.

30/04/2011

[Elite] Assault Terminators

   Assault Terminators... They are beautiful and soooo violent in close combat.

   I chosed to have two lightning claws and two thunder hammer to face any situation. The sergent was prepared to get lightning claws but finally, I gave him a thunder hammer and a realistic combat position.

   I'm pretty proud  about the painting work I made on these minis: freehands on all the shoulder pladrons!

25/04/2011

[Elite] Terminators

   Preparing your army for a tournament can bring a mini back to paint. For exemple, I finally painted a banner for my terminator sergent. And I prepared a terminator equiped with a chainfist and a storm bolter.

   For memory, Doom Angels are descendants of Dark Angels. However, for dark reasons related to their foundation, the armours all are painted in Orkhide Shade. Even for the sections of terminators (from DeathWing) or of motor bike (from RavenWing). That also enables me to play them in count-have  vanilla space marines.

    I started these terminators... two years ago! And one of them is my "Precious". When I saw the Space Wolves Terminator's assault canon, I really wanted to have one.
   But how could I include a Space Wolves gun in a Dark Angel army? With a DeathWatch Terminator! ^^
   This allowed me to include this amazing plastic piece of a gun. An I have to say that I'm pretty proud with the painting work I done on this one.

16/04/2011

[HQ] Archivists

    In 2009, my first HQ choice was a librarian in terminator armor. He was wainting in the darkness since I started to play 40k and I really wanted to paint him.

   The armor was painted in Orkhide Shade because I don't want to have an army with as many colors as functions. The Doom Angels are one and stay like this. The blue color was limited to the left paldron and the psychic protection.

   After some games, this mini was replaced by a chaplain, then by the captain Tavern my favorite.
   In 2011, Archibald is back on the battle field! He has losed some weight and his terminator armor.

   Like the first time I didn't paint his armor in blue. But this time, I modified the mini. The left arm was changed for a plastic one, with a DeathWing paldron.

   I added a flying skull because Archibals is an HQ choice.

10/04/2011

Challenge of the End of the world: some progress

Fourth month of the Challenge and some of us made e turbo-boost... while others are in stand-by… 

   Stunt painted only one mini last month... And because what is assembled cannot be included,  he has one big work of painting in the next days!

    With the tournaments of Dinan and Saumur, Tunio bosted his painting speed.  He added no less than 674 points in one month: 1 lord, 12 warriors, 2 Destroyers Heavy, 3 Spectras. What makes a total of 2153 points of Nécrons!

   For my part, painting advances gently. I have to work in my new house^^. The scouts passed to 10. What makes us 2250pts of Doom Angels for the month d' April.

02/04/2011

Dinan - March 26 &27

   Extraordinary event that can't be missed under any pretext, the tournament of Dinan (France) was back this year after an eclipse in 2010.

   Program: four games with a format 400, 750, 1000 and 1200 points on saturday and large one with 2000pts Sunday. Dinan is played buy pairs,  sunday we'll have to face not less than 4x2000pts on a table!

   For this occasion, I just had finished to upgrade my Doom Angels army to 2000pts. 
    The games were based on traditional scénarii (kill points, objectives, etc) spiced with  "special" conditions of battle...

   An exemple: Fuel oil is expensive! Before each movement of a vehicle, the player launches a dice. On 1, you won! No more gas. Your vehicle stops and cannot move anymore.
   Fortunatly, your HQ can reload it.

   Like every year, the handing-over of the prices held surprises. For example, the  Kill 'em all price was a cranium with a half-brain (hi hi). 
   Tunio and Aarghal won with the Fluff price, proving the utility of reading many many books from the Black Library… 

   In conclusion: Dinan is a tournament like no other,  with animated evenings and a... different environment